Script Programming Reference
:::info Note A reference for all functions available is listed below. The Script Code must be programmed using the C# language. :::
EditorUtils Object Methods
The EditorUtils Object provides some tools in order to customize your Code.
void ShowText(string txt);
- Description: Shows text in the status tool bar, useful for debug purposes.
- Example:
EditorUtils.ShowText("Example text");
void PlayLoopSound(string clip, float volume);
- Description: Plays the clip from the media library, with volume float (
0to1), and repeats in loop mode. - Example:
EditorUtils.PlayLoopSound("Alarm", 0.6f);
void PlaySingleSound(string clip, float volume);
- Description: Plays the clip from the sound library, with volume float (
0to1). - Example:
EditorUtils.PlaySingleSound("PneumaticCyl", 1f);
void StopSound();
- Description: Stops the current playing clip.
- Example:
EditorUtils.StopSound();
float CollisionDistance(Vector3 position, Vector3 target, float distance);
- Description: Returns the collision distance between any component and the point position pointing in a target direction.
- Example:
float dist = EditorUtils.CollisionDistance(Vector3.one, Vector3.down * 2);
void SetCursor(int cursorType);
- Description: Displays different mouse pointer cursor (useful to indicate actions over components).
0: Default1: Red Cross2: Blue Cross3: Open Hand4: Closed Hand5: Finger Hand6: Selected
- Example:
EditorUtils.SetCursor(1);
Constants
int Screen.width
- Description: Returns the current screen width.
- Example:
int screenWidth = Screen.width;
int Screen.height
- Description: Returns the current screen height.
- Example:
int screenHeight = Screen.height;
string Application.dataPath();
- Description: Returns the path where Machines Simulator Editor is installed.
- Example:
string path = Application.dataPath();
Time Functions
Some useful functions to help in your machine program:
float Time.deltaTime
- Description: Returns a compensation factor in order to obtain the same rate regardless of the system.
:::warning Warning
This function must be called inside the Main() method. It provides the time between the current and previous frame.
:::
- Example:
float movement = 5.0f * Time.deltaTime;
float Time.fixedDeltaTime
- Description: Returns a compensation factor in order to obtain the same rate regardless of the system.
:::danger Important
This function must be called inside the Physics() method because it takes into account at which physics fixed frame rate updates the logic.
:::
- Example:
float movement = speed * Time.fixedDeltaTime;