Environment and Lights Reference
Control of time, weather effects, and lighting systems.
DayNightController
Time-of-day simulation.
int CurrentHour / int CurrentMinute
- Description: Manages the simulation clock (0-23h / 0-59m).
float TimeMultiplier
- Description: Speeds up or slows down the passage of time.
Doors and Gates
Environmental entry points.
void OpenCloseDoors(bool v) / void OpenDoor(bool v)
- Description: Controls for standard doors, gates, and machine doors.
bool Stopped() / bool DoorOpened()
- Description: Status monitoring for door movement.
Weather (Rain and Wind)
Outdoor environmental effects.
float RainIntensity / float WindSpeed
- Description: Adjusts the strength of the effects (0-1000 for rain).
void Play() / Stop() / void SoundEnabled(bool v)
- Description: Controls the activation and audio of weather effects.
Lights (Directional, Spot, Point)
Dynamic lighting components.
Color LightColor / float Intensity
- Description: Basic light properties for all types.
float Range / float RangeSpot
- Description: Specific reach parameters for Point and Spot lights.
void Visible(bool value)
- Description: Turns the light source on or off.